Human-Computer Interaction in the Educational Metaverse

Authors

Keywords:

education; metaverse; UX; interfaces

Abstract

Technological advances and their impact on the education sector have led us to hear a variety of terms that a few years ago seemed distant. Thus, we are currently talking about cognitive society, virtual reality, augmented reality, immersive reality, i-learning (immersive learning), gamification, tutored metaverses, among others. These terms are part of our day to day and whether we like it or not, they are giving way to new possibilities to access the content that is published on the Internet and that is applicable to the educational field. Therefore, the present work aims to analyze the human-computer interaction and the considerations that must be taken when designing interfaces for the metaverse applied to education, for which a bibliographic review of the publications made in the various databases is carried out on the subject to identify pending issues to address and progress in the metaverse. As a result, the impact and level of acceptance that the metaverse has in various areas and its application in the educational field are shown, because these new scenarios provide us with a range of training tools to promote more active learning in the student.

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Published

2023-02-03

How to Cite

Alcívar-Cedeño, A. K. ., Bastidas Logroño, D. J. ., Toctaguano Cruz, S. J. ., & Mora Marcillo, A. B. (2023). Human-Computer Interaction in the Educational Metaverse . Revista Científica Arbitrada Multidisciplinaria PENTACIENCIAS - ISSN 2806-5794., 5(2), 94–104. Retrieved from http://www.editorialalema.org/index.php/pentaciencias/article/view/487

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Artículos de revisión