Gamification as a learning technique for neurotypical and neurodivergent students

Authors

DOI:

https://doi.org/10.59169/pentaciencias.v5i5.810

Keywords:

gamification; learning; neurodiversity; inclusion

Abstract

This contribution is associated with the research project entitled “Improvement of pedagogical practices in educational institutions in the southern area of Manabí” and the linkage project that deals with “Directed tasks and psychopedagogical support to strengthen student learning in the Public Basic Education of Jipijapa”, both in the process of execution in the education career of the State University of the South of Manabí. Its objective is to determine the contribution that gamification provides as a technique for students who fit the typical or standard neurological patterns of society, but also for those who process information differently from their peers, which may include language, stimuli sensory and emotions. A qualitative methodology will be used using the bibliographic and inductive method and also interviews with educators who in their practice welcome both neurotypical students and neuro-divergent students. It is determined that the use of gamification as a technique applicable in the learning of these two groups is appropriate and significantly influences motivation, it can encourage active participation and the achievement of educational objectives.

Downloads

Download data is not yet available.

References

Angulo Q. Mary. Módulo I: Educación inclusiva y especial. Vicepresidencia de la República del Ecuador. Quito, 2011.

Beltrán F. Ana, Rivera, Diana y Maldonado, Juan Carlos. El valor de la gamificación como herramienta educativa. Gamificación en Iberoamérica. Experiencias desde la Comunicación y la Educación. 2018, ISBN 978-9978-10-323-4, págs. 97-111.

Balarezo Lata, E. D., Mendieta Parra, D. I., Pérez Pérez, J. M., & Hurtado Crespo, G. P. (2022). Gamificación en la estimulación cognitiva de niños entre 5-7 años con síndrome de down en la UNAE. Ciencia Latina Revista Científica Multidisciplinar, 6(1), 3676-3692. https://doi.org/10.37811/cl_rcm.v6i1.1761

Burke, Brian. Gamification 2020: what is the future of gamification? Standford: Gartnet, 2012.

Deterding, Sebastián. Gamification: toward a definition. In: Tan, Desney; Begole, Bo (Ed.). Design, ACM CHI 2011.Vancouver: [s. n.], 2011. p. 12–15. Disponible en:

González-González, Victor y o Jarrín-Navas, Santiago. La gamificación en el proceso de enseñanza-aprendizaje de la Educación Física. Revista Arbitrada Interdisciplinaria KOINONIA. Año VI. Vol VI. N°2. Edición Especial: Educación. 2021. Fundación Koinonia (F.K). Santa Ana de Coro. Venezuela

López, M. Y. L. (2019). La importancia de la gamificación. Insigne Visual-Revista del Colegio de Diseño Gráfico-BUAP, 4(24).

Ortiz Colón, A., Jordán, J., & Agredal, M. (2018). Gamificación en educación: una panorámica sobre el estado de la cuestión. Educação e Pesquisa, 44, 1-17. Obtenido de https://www.scielo.br/j/ep/a/5JC89F5LfbgvtH5DJQQ9HZS/?format=pdf&lang= es

Kapp, Karl. Games, Gamification, and the quest for learner engagement. Training and Development, Reino Unido, v. 66, n. 6, p. 64-68, 2012.

Kapp, Karl; Latham, William; Ford-Latham, Hester. Integrated learning for ERP success: a learning requirements planning approach. Florida: CRC Press, 2016.

Rosales Argudo, A. M. (2022). Personas neurodivergentes y el síndrome de Asperger.

Rocío, & Peredo Videa, A. (2016). Comprendiendo la discapacidad intelectual: datos, criterios y reflexiones. Revista de Investigacion Psicologica, 15(15), 101–122. http://www.scielo.org.bo/scielo.php?script=sci_arttext&pid=S2223-30322016000100007&lng=es&nrm=iso&tlng=es

Zambrano, Alex, Lucas Z. María de los Ángeles y Luque A, Elizabeth, Lucas, Ana. La Gamificación. Herramientas innovadoras para promover el aprendizaje autorregulado. ISSN-e 2477-8818, Vol. 6, Nº. Extra 3, 2020 (Ejemplar dedicado a: Especial: Junio 2020), pág. 10.

Zichermann, Gabe. Rethinking elections with gamification: huffington post, nov. 2012. Disponible en: <https://www.huffingtonpost.com/gabe-zichermann/improve-voter-turn-out_b_2127459.html Acceso en: 10 jun. 2017.

Published

2023-09-12

How to Cite

Mendoza Moreira , S. M. ., Resabala Chávez, L. L. ., Loor Ponce, D. C. ., & Marcillo Chóez , C. I. . (2023). Gamification as a learning technique for neurotypical and neurodivergent students . Revista Científica Arbitrada Multidisciplinaria PENTACIENCIAS - ISSN 2806-5794., 5(5), 763–771. https://doi.org/10.59169/pentaciencias.v5i5.810

Issue

Section

Artículos originales